One prompt
Each model gets the exact same self-contained mission and no staged follow-ups.
A real-world AI benchmark
One prompt. One frontier model. One real iOS game—from blank folder to App Store Connect. The score is how often a human had to step in.
01researchdone
02designdone
03build + testdone
04store setupdone
The question
Most benchmarks stop when the code compiles. Ship a Game keeps going: market research, product taste, assets, simulator testing, screenshots, metadata, signing, pricing, and the last mile through App Store Connect.
The scoreboard
Every finished run becomes a paid, playable iOS game—and an open account of what happened.
Rig ready · models warming up
The Mac is provisioned, the challenge is locked, and the intervention log is waiting. No results will appear here until a game genuinely reaches “Ready to Submit.”
The methodology
The same Mac, the same challenge, the same tools, and the same finish line. The model and its first-party coding harness are the recorded variables.
Each model gets the exact same self-contained mission and no staged follow-ups.
Claude uses Claude Code, GPT uses Codex, and Gemini uses Antigravity—the real product a user would choose.
Xcode, native Swift, Godot, Unity, commercial-safe image and audio generation, CC0 assets, and App Store tooling.
The run only counts when the build reaches App Store Connect at “Ready to Submit.”
THE STANDARD RIG
Swift + XcodeGodot 4.7Unity 6Image generationAudio generationASC CLIThe headline metric
Every human nudge, fix, or rescue is recorded with its phase and severity. Known Apple account-holder steps are excluded. Everything else counts.
A perfect run self-unblocks all the way to the finish. The published report keeps the full log—not just the flattering number.
Why the games are paid
A game will typically cost around US$1.99. It is not a get-rich scheme; it is a small way to keep the runs going—and a chance for you to play the evidence.
Each run uses hours of frontier-model time, image and audio generation credits, a paid Apple Developer membership, and real operator time for provisioning, observation, and Apple’s required account steps.
Ask us anything about the experimentThanks for helping fund the next run. You also get the best seat in the house: judging the game yourself.
What we promise
✓Transparent intervention logsEvery meaningful human assist is part of the public story.
✓Commercial-safe assetsEvery shipped asset is generated with commercial rights or license-logged.
✓Real App Store gamesNo toy demos dressed up as benchmark wins.
Follow the experiment
Want the first result—or have a model you think should take the challenge?
Keep me posted